Impressions · All the apps I tried ran just fine, including a couple of immersive games that really benefited from the extra inches. I’ve heard of a few apps that misbehave, but their problems were obvious & easy to fix; watch for details over on the Android Dev Blog, starting later today. ¶
Samsung has sprinkled some sugar on the out-of-the-box Google UI elements, and while the community’s opinions on hardware companies’ efforts to improve Android software have been, um, mixed (my own is extremely mixed), I have to say that the Samsungers have shown restraint, putting the extra real estate to good use in good places, for example the notifications pull-down. There may be some of that integrated-social-everything that frankly gets up my nose, but my nose remained clear around the Tab, so if it’s there it‘s at least easy to ignore.
It’s snappy, especially on games where that matters; maybe there are places where servicing the extra bits in the 1024x600 screen will hurt, but I didn’t run across them.
It’s got a phone but (at least on the pre-release model I used) you can’t hold it up to your head, which is a good thing as that would look supremely dorky.
Did I mention that the screen is beautiful? Also it feels really good in the hand and looks pretty nice, and is obviously in the first microsecond’s glance not an iPad.
Thursday, September 2, 2010
I know what I’ll use the Galaxy Tab for: to show off Android.
Posted by Mark J at 9:01 PM